Classic Mac Games To Play On The Plane
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- Classic Mac Games To Play On The Plane Game
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- Flight simulators and aircraft combat games serve a solid niche for those of us that like to take to the skies when we're not doing other things with our computers. Here's a roundup of the top ones you can download today, with prices from free to reasonable and the focus from arcade-style action to ultra-realistic flight sim. They're not only great games, they're some of the best Mac.
- Nov 15, 2013 10 Entertaining Apps for Long Flights. By Joelle Alcaidinho. Published: Nov 15. This game is one of my favorites to play in the plane cabin because of the creative challenge and also because it plays well under low. Sadly, the confined space of a plane’s cabin and occasional turbulence makes a real jigsaw puzzle during a flight a no.
Here is a collection of our top airplane games for you to play. These include the famous TU 95, the extremely addictive Airport Madness 2, the ultra fun Airport Madness World Edition and 203 more! Indeed, the Mac App store is positively packed with free games, and you can pick up some amazing Mac games elsewhere that are great fun to play without paying a penny. Free Games at GameHouse! Play a Free Game Daily. Find your favorite Download Games and Online Games. Play the top games now at GameHouse!
1980s nostalgia game time! H.A.W.X. 2 is an intense 8-bit arcade plane shooting game where you have to pass a series of action-packed fighter pilot missions. Inspired by the legendary Tom Clancy’s Xbox game of similar name, here you have to dodge and weave your way through scrolling battle zones filled with enemy jets, bomber planes, anti-aircraft guns, and more airborne mayhem than you could bargain for! Your goal is to protect allied land against invading enemy forces.
H.A.W.X. stands for High Altitude Warfare: eXperimental Squadron, and you are one of the few elite arcade pilots that has been called up to join this uniquely-skilled air force unit. Your fighter jet is jam-packed with more than enough firepower - you simply have to maneuver this bird in the right direction! Quick reactions, and the uncanny ability to dodge and weave your way through constant enemy fire are essential attributes required in this non-stop battle challenge. Smart decision making skills are also imperative as you carefully plan your way through certain missions. Going 'gung-ho' might not always be the best play; First survey the scene, weigh up your options, and strike with all your might! Don’t be afraid either to try out some spectacular flying tricks. As well as feeling absolutely awesome, you might just fool some of the enemy pilots. Ok Captain, we simply cannot wait to see some of those trademark Maverick moves!
How to Play: (Note: Once the game loads, click on the blue ‘Continue’ button at the bottom of the loading screen.) As a key member of the H.A.W.X. Squadron, your objective is to rid the skies of enemy bomber planes in each increasingly challenging mission. Each level features an initial period of fighting against small fighter planes and bombers before you finally come up against a ‘Boss’ plane at the end of the level (which you must eliminate to progress to the next mission).
Classic Mac Games To Play On The Planet
Use the Arrow Keys on your computer keyboard to maneuver your fighter jet around the top-to-bottom scrolling game screen. Your missiles fire automatically, but you can also switch this feature off by pressing Spacebar, and using your Z Key as a manual firing button (we recommend leaving automatic firing on as your missiles are unlimited). Collect the Gold and Silver Stars left behind by eliminated enemy aircraft to increase your score in the top right corner of the game screen. You can also pick up helpful Power-Ups that increase your firepower. If you are hit by enemy fire, or come into contact with an enemy plane, you lose some health from the Health Bar in the top left corner of the play area. You have three spare lives at the beginning of the game, so fly with courage but with top concentration at all times! Enjoy!
If this Flash-based game no longer works on IE11 on your PC / MAC, try playing on Chrome or Firefox browser.
Classic Mac Games To Play On The Plane Game
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Glider | |
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Publisher(s) | Soft Dorothy Software |
Designer(s) | John Calhoun |
Platform(s) | Classic Mac OS, OS X, iOS |
Release | 1988: Classic Mac OS 2011: iOS 2014: OS X |
Genre(s) | Action |
Glider 4.0 | |
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Publisher(s) | Casady & Greene |
Platform(s) | Classic Mac OS, Windows |
Release | 1991: Classic Mac OS 1994: Windows |
Genre(s) | Action |
Glider PRO | |
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Publisher(s) | Casady & Greene |
Platform(s) | Classic Mac OS, OS X |
Release | 1994 |
Genre(s) | Action |
Glider is a Macintosh game written by John Calhoun and first published as shareware in 1988[1] under the company name Soft Dorothy Software. In 1991, a colorized version of Glider that included a level editor was published by Casady & Greene as Glider 4.0.[1] (A version of Glider 4 for the Windows platform would be released around 1994.)[1] In 1994, Casady & Greene published a further enhanced version of the game, Glider PRO, for the Mac platform.[2] When Casady & Greene went bankrupt in 2003,[3] the rights to the series reverted to the author, who opted for a period of time to give the game away on his website.[4]
The object of the game is to fly a paper plane through the rooms of a house. Air currents from heat ducts and fans affect the plane's movement, while assorted household objects are usually deadly. Some rooms have special mechanics, such as the ability to slide along grease-covered surfaces. Each room is presented as a two-dimensional side view.
Calhoun wrote several other Macintosh games, such as Glypha, Pararena, and Stella Obscura[5] but Glider was the most popular.[6]
Gameplay[edit]
The main challenge is to simply avoid collision with the floor, or obstacles such as furniture. Moving obstacles include bouncing basketballs, popping toast, and dripping water. Candles and other ablaze objects sport both a handy updraft and a lethal flame. Collision with 'enemy' paper planes and balloons is also fatal, but these can be shot down with the use of a rubber bands bonus item. The other bonus items are pieces of paper (extra lives), a variety of clocks (points), and batteries (temporary increased speed.) Glider PRO includes two new bonus items: aluminum foil (shielding against in-flight collisions) and helium tanks (mutually exclusive with regard to batteries, allows the glider to float upwards).
A puzzle element is added to the gameplay in the form of switches controlling vents, lighting, home applications and even enemies.
Glider 4.0 was designed around rooms inside a house and the game's theme included such elements as claustrophobia and stormy weather. Glider PRO incorporated outdoor environments in addition to indoor environments, and had a different theme which included such things as sunny weather and the start of summer vacation.[7][1]
Houses[edit]
Levels are called 'houses' in Glider parlance, though a level may contain any number of individual buildings, as well as outdoors, sewer, or other sections. Houses are entirely self-contained, and any of them is immediately available for play. Glider PRO was released with one real house called Slumberland, and one demonstration house. A later CD release of the game featured 14 further houses. Beyond this, a sizable number of houses are available for download on fan sites.
Houses can be created and edited using the built-in house editor in the 'Classic' version of Glider PRO. A separate program for creating and editing houses was included with Glider 4.0.
Reception[edit]
Reception | ||||||
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Inside Mac Games praised Glider PRO for its entertaining and non-violent gameplay, in addition to having a two-player mode that did not require modems or a network.[9]
Legacy[edit]
Two monthly ezines, GliderTech and The Cockpit were published between 1995 and 1997 during Glider PRO's heyday.[citation needed]GliderTech published editorials, house reviews, house building tips and each issue was accompanied by a house or two with some examples of obstacles or techniques that could be used in house creation.
In 2006, Mark Arenz teamed up with Calhoun to construct a version of Glider PRO built in Adobe Flash.[citation needed]
On 20 June 2014, a version of Glider for OS X 10.7 or later, was released on the Mac App Store. This version is also available for the iPhone and iPad as Glider Classic.[10] Both are from Soft Dorothy LLC.
On 27 Jan 2016, the source code, graphics, and sound data for Glider PRO were released on GitHub with the source code being licensed under the GNU General Public License v2.[11][12][13]
In 2020, 'Jumbo Trudgeon' created a version of Glider 4.0 in HTML5 Canvas/JavaScript, based on John Calhoun's Pascal source code.[citation needed]
References[edit]
Free Games To Play On Mac
- ^ abcdMoss, Richard (2010-11-23). 'Dreaming of a Thousand-Room House: The History and Making of Glider'. MacScene. Retrieved 2017-04-09.
- ^Klimas, Chris (2004-05-10). 'Talking with John Calhoun (part 2)'. Crunchable. Retrieved 2016-03-16.
- ^Sellers, Dennis (2003-06-30). 'Casady & Greene to cease operations Thursday'. MacWorld. Archived from the original on 2007-06-08.
- ^Calhoun, John. 'Glider PRO'. Archived from the original on 2012-05-16. Retrieved 2016-03-16.
- ^Calhoun, John (November 23, 2011). 'Wayback Machine'. Soft Dorothy Blog.
- ^Calhoun, John (June 21, 2011). 'Glider'. Soft Dorothy Blog.
- ^McCornack, Jamie; et al. (1995). Tricks of the Mac Game Programming Gurus. Hayden Books. p. 713. ISBN978-1-56830-183-9.
- ^Mark Clarkson (January 1995). 'Computer Gaming World - Issue 126' (126): 182.
A Spunky Little Flyer Catches Thermal In GLIDER PRO
Cite journal requiresjournal=
(help) - ^Myrick, Chris (December 1994). 'Review: Glider Pro'. Inside Mac Games (free preview edition). 2 (12).
- ^Patterson, Blake (2011-09-26). 'John Calhoun's Mac Classic 'Glider' Coming to iOS'. Touch Arcade. Retrieved 2014-10-10.
- ^Nutt, Christian (2012-02-16). 'Get a window into classic Mac dev with Glider source code'. Gamasutra. Retrieved 2016-08-02.
- ^Calhoun, John (2016-01-29). 'Sources for the Macintosh game, Glider PRO, written by John Calhoun and published by Casady & Green Inc'. GitHub.
- ^Calhoun, John (2016-01-31). 'Added legal section to read me. · softdorothy/glider_pro@49a35bb · GitHub'. GitHub. Retrieved 2016-03-16.